#ifndef loginScene_h
#define loginScene_h
#include "cocos2d.h"
#include"ui\CocosGUI.h";
#pragma execution_character_set("utf-8");
using namespace cocos2d;
using namespace cocos2d::ui;
	
class loginScene :public Scene {
public:
	static Scene* createScene();

	virtual bool init();
	ui::EditBox *userNameText;
	ui::EditBox *passText;
	void loginTouch(Ref *pSender, Widget::TouchEventType type);
	CREATE_FUNC(loginScene);
};

#endif // 